The Parliament of Hours
Awesome Points (AP)
Awesome Points replace the standard Action Points system of Dungeons and Dragons 4E. Awesome Points can be gained by performing particularly Awesome actions without using AP, and are awarded by the GM for doing so. Any number of Awesome Points can be spent during your turn, and can be used in the following ways. This list is not exhaustive.
- Additional Action: You can spend an Awesome Point to gain one additional action during your turn.
- Additional Damage: By spending an Awesome Point, you can deal an additional 1d4 damage of whatever type the Power usually deals.
In addition, any time a particular effect reads “If you have reached a milestone today…”, you may replace this with “If you spend an Awesome Point…”
Health, Death, and Recovery
- Healing Surge Recovery: If you take an extended rest, you regain a number of Healing Surges equal to your Constitution Modifier, plus one for every two hours over four you have rested. So, if you slept for six hours, and your Constitution Modifier was 0, you would regain one healing surge. If you slept for six hours and your Constitution Modifier was 1, you would regain two healing surges. If you slept for eight hours, and your Constitution Modifier was 0, you would regain two healing surges, and so on. Races that have alternative methods of rest (eg. Eladrin and trance) also use the two-hours-over-four rule as well, to counterbalance the beneficial effects their alternate rest methods give. The Healing Surge mechanic has been added to keep you mindful of the time you spend sleeping, which may be important in a time-critical scenario.
- Healing and Dying: If you receive healing while dying, your HP does not go back to 0HP immediately and then regain HP – you gain HP as normal, and must work back up to 0HP.
The Parliament of Hours roleplay makes use of a different set of languages than the standard 4E setting- these new languages can be found here. Additionally, the Linguist feat (PHB 198) allows you to learn only one new language, not three.
- Charge: At the end of a charge, instead of making a Melee Basic attack, the charging character can throw a Light Thrown or Heavy Thrown weapon, and gain the +1 bonus to attack rolls as per the Charge description.
A great deal of customisation for your character further to what options are presented in the rulebooks is open to you; this includes designing new powers or changing standard ones, making new Paragon Paths, adding or changing races, developing NPCs with ties to your character, creating new deities, reskinning equipment to suit your character, and so on. Send me a PM or catch me on MSN and we can discuss it.